


After the DOS version which was solid, Max 2011 was the most stable windows version for me.

I have been using Max since the first windows release and used 3D Studio in DOS before that. You are either very lucky or maybe you work on low poly scenes? Learn Vray rendering in Max (where you are comfortable) and then use it in Houdini. In fact, it might be a good way to help you transition. You coukld try Vray, which is also available on Houdin. I sit down every single day when I work asking myself why the hell I keep giving more money to Autodesk when my clients are increasingly demanding things like smoke, physics and particle simulations, stuff that max has been steadily shitty at or incapable of for many years. I have been using Max for nigh on twenty years and never had that. The guy has every reason not to want it bought up by Autodesk. Only thing keeping me from switching right this second to Houdini is FStorm, which is excellent! As a freelance artist I pay 912 USD/year for this, and rising. Normally I absolutely hate the culture of negativity and entitlement that is spreading online, but we've paid for this. I implore anyone who is paying money for 3ds max, like me, to check out what the competition is up to and start asking Autodesk to step up their game or start losing customers. I tried 2020 today, and it's still possible to crash 3ds max by wiggling my mouse at the wrong time. Not to mention their vellum which runs laps around anything you can create in Max even if you are particleskull. They are bragging about faster clay viewport speed, and here Houdini comes along with freaking GPU accelerated volumes in the viewport. Are they seriously touting "create animation preview" as a new feature? They've had this for YEARS!
